The oscilloscope is basically a graph-displaying device - it draws a graph of an electrical signal. In most applications the graph shows how signals change over time: the vertical (Y) axis represents voltage and the horizontal (X) axis represents time. The intensity or brightness of the display is sometimes called the Z axis. (See Figure 1.) This simple graph can tell you many things about a signal. Here are a few:
Figure 1: X, Y, and Z Components of a Displayed Waveform
An oscilloscope looks a lot like a small television set, except that it has a grid drawn on its screen and more controls than a television. The front panel of an oscilloscope normally has control sections divided into Vertical, Horizontal, and Trigger sections. There are also display controls and input connectors. See if you can locate these front panel sections in Figures 2 and 3 and on your oscilloscope.
Figure 2: The TAS 465 Analog Oscilloscope Front Panel
Figure 3: The TDS 320 Digital Oscilloscope Front Panel
The usefulness of an oscilloscope is not limited to the world of electronics. With the proper transducer, an oscilloscope can measure all kinds of phenomena. A transducer is a device that creates an electrical signal in response to physical stimuli, such as sound, mechanical stress, pressure, light, or heat. For example, a microphone is a transducer.
An automotive engineer uses an oscilloscope to measure engine vibrations. A medical researcher uses an oscilloscope to measure brain waves. The possibilities are endless.
Figure 4: Scientific Data Gathered by an Oscilloscope
Oscilloscopes also come in analog and digital types. An analog oscilloscope works by directly applying a voltage being measured to an electron beam moving across the oscilloscope screen. The voltage deflects the beam up and down proportionally, tracing the waveform on the screen. This gives an immediate picture of the waveform.
In contrast, a digital oscilloscope samples the waveform and uses an analog-to-digital converter (or ADC) to convert the voltage being measured into digital information. It then uses this digital information to reconstruct the waveform on the screen.
Figure 5: Digital and Analog Oscilloscopes Display Waveforms
For many applications either an analog or digital oscilloscope will do. However, each type does possess some unique characteristics making it more or less suitable for specific tasks.
People often prefer analog oscilloscopes when it is important to display rapidly varying signals in "real time" (or as they occur).
Digital oscilloscopes allow you to capture and view events that may happen only once. They can process the digital waveform data or send the data to a computer for processing. Also, they can store the digital waveform data for later viewing and printing.
Figure 6: Analog Oscilloscope Block Diagram
Depending on how you set the vertical scale (volts/div control), an attenuator reduces the signal voltage or an amplifier increases the signal voltage.
Next, the signal travels directly to the vertical deflection plates of the cathode ray tube (CRT). Voltage applied to these deflection plates causes a glowing dot to move. (An electron beam hitting phosphor inside the CRT creates the glowing dot.) A positive voltage causes the dot to move up while a negative voltage causes the dot to move down.
The signal also travels to the trigger system to start or trigger a "horizontal sweep." Horizontal sweep is a term referring to the action of the horizontal system causing the glowing dot to move across the screen. Triggering the horizontal system causes the horizontal time base to move the glowing dot across the screen from left to right within a specific time interval. Many sweeps in rapid sequence cause the movement of the glowing dot to blend into a solid line. At higher speeds, the dot may sweep across the screen up to 500,000 times each second.
Together, the horizontal sweeping action and the vertical deflection action traces a graph of the signal on the screen. The trigger is necessary to stabilize a repeating signal. It ensures that the sweep begins at the same point of a repeating signal, resulting in a clear picture as shown in Figure 7.
Figure 7: Triggering Stabilizes a Repeating Waveform
In conclusion, to use an analog oscilloscope, you need to adjust three basic settings to accommodate an incoming signal:
When you attach a digital oscilloscope probe to a circuit, the vertical system adjusts the amplitude of the signal, just as in the analog oscilloscope.
Next, the analog-to-digital converter (ADC) in the acquisition system samples the signal at discrete points in time and converts the signal's voltage at these points to digital values called sample points. The horizontal system's sample clock determines how often the ADC takes a sample. The rate at which the clock "ticks" is called the sample rate and is measured in samples per second.
The sample points from the ADC are stored in memory as waveform points. More than one sample point may make up one waveform point.
Together, the waveform points make up one waveform record. The number of waveform points used to make a waveform record is called the record length. The trigger system determines the start and stop points of the record. The display receives these record points after being stored in memory.
Depending on the capabilities of your oscilloscope, additional processing of the sample points may take place, enhancing the display. Pretrigger may be available, allowing you to see events before the trigger point.
Figure 8: Digital Oscilloscope Block Diagram
Fundamentally, with a digital oscilloscope as with an analog oscilloscope, you need to adjust the vertical, horizontal, and trigger settings to take a measurement.
Figure 9: Real-time Sampling
Digital oscilloscopes use interpolation to display signals that are so fast that the oscilloscope can only collect a few sample points. Interpolation "connects the dots."
Linear interpolation simply connects sample points with straight lines. Sine interpolation (or sin x over x interpolation) connects sample points with curves. (See Figure 10.) Sin x over x interpolation is a mathematical process similar to the "oversampling" used in compact disc players. With sine interpolation, points are calculated to fill in the time between the real samples. Using this process, a signal that is sampled only a few times in each cycle can be accurately displayed or, in the case of the compact disc player, accurately played back.
Figure 10: Linear and Sine Interpolation
Figure 11: Equivalent-time Sampling
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